
LittleBigPlanet
We helped Sony Computer Entertainment reimagine how the LBP community could interact with the game. We worked with the internal teams at Sony, the game developers at Sumo and with the design agency in Sweden that create all the game and character graphics.




Second screen
We created a product that acted as an extension to the game itself, a real second screen addition, allowing users to launch and jump between the site and the game – encouraging users to discover, explore and contribute.

Deliverables
Once we had defined the strategy our delivery was detailed user experience documentation, creative assets and style guides to allow Sony to build the site in-house.
Creative Direction / Art Direction / UX / Strategy / Workshop Facilitation
With millions of levels and games to play, all created by the community, LittleBigPlanet is a gaming experience like no other. To coincide with the launch of LBP3 we helped Sony Computer Entertainment reimagine how the community could interact with the game.
We created an online hub for the community, focused around reflecting the rich characters and graphics from the game and creating a valuable tool that acted as an extension to the game itself.
I ran all the creative direction, art direction and UX as well as the initial strategy and requirement workshops. We worked with the internal teams at Sony, the game developers at Sumo and with the design agency in Sweden that create all the game and character graphics.